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Easton Bell

Otome Games: Explore Fantasy Worlds and Fall in Love with Handsome Heroes


An otome game (Japanese: 乙女ゲーム, Hepburn: otome gēmu, lit. "maiden game"), is a story-based video game that is targeted towards women. Generally one of the goals, besides the main idea/goal, is to develop a romantic relationship between the female main player character and one of the usually male, secondary lead characters.




otome game


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The first otome game is generally acknowledged to be Angelique, released in 1994 by Koei in Japan for the Super Famicom, and created by an all-woman team.[1] The game was originally designed for pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s.[1] In 2021, the series continues with Angelique Luminarise, in which the protagonist is a 25-year-old office worker.[2] Angelique is credited with "set[ting] up the specifics and conventions of women's games: a focus on romance, easy controls and utilizing other multimedia."[1] After Angelique came in 1997 the second otome game, Albaria no Otome which was created by Gimmick House and Magical Craft for PC-FX and later for PlayStation. The game has a very similar dynamic to its predecessor Angelique, with the protagonist Ashanty, a young woman who will have to choose between being the new sacred protector of a kingdom, or falling in love and living happily with one of her knights who will help her during the game.[3] In 2002, Konami released its very successful Tokimeki Memorial Girl's Side, which brought many new fans to the still-new genre.[1] In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.[citation needed] Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action, adventure, combat and plots in which "the heroine can 'save the world' and 'get the guy' at the same time".[1]


McKenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC. Since then there have been a small handful of releases increasing each year, including Hakuoki: Demon of the Fleeting Blossom for the PSP and 3DS.


Otome games that are released on console and handheld platforms contain no pornographic content, as companies such as Sony and Nintendo do not allow it. There are games released on a PC platform which are rated 18+ for their sexual content. Some games were originally released for the PC with pornographic content, and were later toned down and re-released for the PS2.


Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game. While the plots of otome games differ greatly, there is usually a single female main character, and several good-looking males of varying "types".


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In the visual novel examples of the genre, the player proceeds in the story by selecting dialogue or action choices which affect their relationships in a decision tree format. In simulation otome games, there is also other gameplay which affects the plot, either by playing minigames or by raising stats. The main character often has several parameters, such as looks, style, intelligence, talent, etc., that can be raised through various activities in normal gameplay. The potential partners usually require a certain parameter or parameters to be at a certain level for them to fall in love with the main character. There is also often a pure dating aspect of gameplay in simulations. This involves asking or being asked on dates by the love interest, doing an activity with them, and responding to their questions or comments. The player has a choice of responses, and a correct answer will raise your standing with that character.


Most otome games' heroines are not voiced, due to the budget concerns of voicing all their dialogue. However, there are some games featuring fully voiced heroines, such as Norn9 or Haruka: Beyond the Stream of Time.


Otome games have strong links with shōjo manga, with popular titles often spawning a manga series (e.g. Neo Angelique and Meine Liebe), and popular manga series getting adapted to videogames (such as Nana). Some examples of simultaneous releases of a manga and otome game also exist, such as Angelique and Full House Kiss. It's also common to find dōjinshi featuring popular characters from otome games.


An otome game is a story based video game that is targeted towards the female market. Generally one of the goals, besides the main plot goal, is to develop a romantic relationship between the female player character and one of several male or female characters.


In her original life, she played the sequel otome game, however, she followed the story's guide and avoided two-timing, so while she knows the proper story of the game, she never saw any of the bad ends or the events leading to them.


Lelia was reborn as the younger twin sister of Noelle Zel Lespinasse, the protagonist of the sequel otome game. Upon her reincarnation, she quickly figured out that she was in the sequel otome game. She was initially thrilled that she was a daughter of the Lespinasse household, meaning that she could become the priestess, but she became disheartened when her parents a told her that she lacked the qualities to become the priestess. Because of this, she holds a certain amount of resentment for her sister.


At some point, she made it her mission to ensure that the game progressed correctly and that Alzer was not destroyed. Her main reason for this is that if the game went smoothly, she could live a comfortable life. Following Leon's death, the Rault Household, led by Albergue, destroyed the Lespinasse Household, killing all of its members except Lelia & Noelle. The twins assumed that they were simply forgotten about when in reality, they were spared due to Albergue not blaming them for the sins of their family. The two sisters then took the name Beltre and tried to live normal lives, under the covert protection of one of their house's knights, Clement.


Upon enrolling in the academy, Lelia quickly set things up in her favor, using her knowledge of the game to capture Emile Laz Pleven, the easiest capture target in the game, and began dating him. At some point, she attempted to convince Serge Sara Rault to romantically pursue Noelle, but he ended up confessing to Lelia instead. After that failure, she attempted a similar strategy with Loic Leta Barielle, who did pursue Noelle. She was happy to let the other capture targets flock to Noelle, but became somewhat shocked when she realized that most of them weren't interested in Noelle and she might have wasted and opportunity to start dating a different capture target.


She is a very protective young sister to her big sister. Sometimes, she acts as the eldest among them. Despite this, she seems to prioritize the progression of the game over her sister's feelings. She was still supportive of Noelle ending up with Loic despite her sister's hatred of him and she had few complaints with Loic forcing Noelle to marry him. Even upon learning that the collar Loic put on Noelle is a sign of the bad end, she's still in favor of their relationship until she learns that Alzer could be destroyed.


While both of them want the game to progress properly, they often clash about how to do it, with Lelia wanting Noelle to get together with Loic, and Leon wanting to find a solution that makes Noelle happy. Lelia sees Leon as a threat, not only because he became the Sacred Tree Guardian, but also because he controls Luxion.


Emile is Lelia's boyfriend. Despite their relationship, Lelia seems dismissive of his opinions and feelings, and often blows him off with little explanation. Her reason for dating Emile was simply because he was the easiest target in the game, and after realizing that Serge may be more helpful towards her overall goals, she even considered breaking off their engagement.


On 16th November 2022, a tweet by user @zeiluuo went viral, garnering 11,400 retweets and 66,300 likes. In the post, the user shared their bemusement by an otome game that features a line-up of handsome 2D male characters that players can date.


Unfortunately, Unko Danshi is not available for download online. It was part of the Blu-ray and DVD of Late Night! The Genius Bakabon, which was released in 2018. But if virtual dating games with bizarre premises are your thing, check out more options here.


Romance games, known in Japanese as ren'ai (romantic love) games, are a category of video game that covers several mechanics and demographics. The distinguishing factor of these games is that the primary goal of the game is to establish a romantic relationship between the Player Character and one or more of the NPCs. Although the genre originates in Japan, they are also made elsewhere, particularly in the form of "doujin-soft" (noncommerical fanmade games).


Most ren'ai games are Visual Novels (a type of Interactive Fiction) or Dating Sims (a type of Simulation Game), although many are hybrids, such as Role-Playing Game / Dating Sim or Action Game / Visual Novel. Many ren'ai games contain some erotic content; those where this is a major feature may be classified as eroge (short for "erotic games").


In Japan, the term "Bishoujo (beautiful girl) game" covers any game for men that offers pictures or animation of attractive girls, regardless of gameplay style or narrative content (see Bishoujo Genre). In the West, the term is generally used to cover ren'ai games aimed at a male audience.


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